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Game info
GBA

Castlevania - Harmony Of Dissonance

Castlevania - Harmony Of Dissonance
GenreAction Platform
DeveloperKonami
PublisherKonami
Released2002
Rating
Graphics:7.0
Sound:7.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Castlevania: Harmony Of Dissonance is the 2002 second installment in Konami's Castlevania action-platform series for the GameBoy Advance handheld console, with great graphics and gameplay!
 
Review
Castlevania - Harmony Of DissonanceSTORY / GAMEPLAY
The story of Harmony of Dissonance takes place somewhere in the fictional universe of the Castlevania saga. The premise of the series centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Set fifty years after Simon Belmont broke Dracula's curse, Harmony of Dissonance focuses on his grandson named Juste Belmont and his quest to rescue a kidnapped childhood friend. The game is a 2D side-scrolling action platform similar to many of the previous Castlevania video games.The objective of the game is to lead your character, Juste Belmont, through a monster-swarmed castle and search for his kidnapped friend.

GRAPHICS / SOUND
The graphics look great, having colorful backgrounds and nicely drawn sprites but again it should be more detailed at least on the level design, but in general the game provides graphics to rival the best the series has ever offered. Well I was expecting the animation to be of a better quality though (smoother with more frames). The sound is adequate enough with several sound effects and a good in-game music, although it's repetitive. Well, with nothing really new to offer to the 2D series, Harmony of Dissonance is just another shelved game to stand next to all the great Castlevania titles both preceded or followed its release.
 
Screenshots
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
  • Castlevania - Harmony Of Dissonance
 
Gameplay sample
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
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The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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